"You have to give over you K'Haazi Sabre so I can enchant I for you." he says.
"I'll give it back after." he adds quickly.
"Nah, you'll scam me." I respond.
"I won't! Really!" he says.
He said "really", he mustn't be lying. So I handed him my K. Sabre and then *POOF*! He's gone! OMFG! I JUST GOT SCAMMED! Fantastic, now I'm a virtual crime statistic. What I dismissed as a simple enchantment opportunity became categorized as a virtual crime. Looking again, this appears to be an absurd proposition. After all, games are anything more like a virtual anthology of virtual crimes. But the categorization of player misdemeanors comes from the real world value that virtual items are accumulating. Most items have an in game currency. And in game currency can be sold for real world currency. Therefore, any item you lose in game has a real world value. So if someone scams you, you've just suffered a real world loss, not to mention time. Hence, virtual crime.
How To Avoid Becoming A Virtual Crime Statistic:
- Read the game's policy documents
- If someone is making excuses of why they can't do something the normal way, it's a scam
- Ask yourself: "Whats to stop him from screwing me right over?"
- Guard your password
- If your trading, make sure the name of the item is the same as your requested one. Items in game can look alike, especially if they can be dye'ed.
Bottom Line: If an offer you encounter is too good to be true, it is to good to true...